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 Players Share: Quest TERA fatigue and spell system, game

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مُساهمةموضوع: Players Share: Quest TERA fatigue and spell system, game   السبت 16 يوليو 2011, 7:48 am

South Korea's NHN's looking for "TERA" PVP system has been open for some time, players of this new system, what kind of views and recommendations, [ندعوك للتسجيل في المنتدى أو التعريف بنفسك لمعاينة هذا الرابط] PVP System - Player satisfaction how high? Today let us take a closer look.

Currently PVP system is 1VS1 PVP-based diversified way. Unlike other games of the PK, PK as long as the players who carry the seal of similar items can initiate PK, and do not get the opponent agrees. PK usually before the middle of the screen will appear red countdown information to facilitate the players to escape or prepare. Currently PK, the main sponsor of the victory is based, in general, people will choose to take the initiative to the PK is almost level with their own, and equipped than their own people 1VS1PK, cause Well, goes without saying, who wants to lose?Therefore, some players began a blind PK, and even some players look very insignificant direct body you up, I continue to point you PK. But there are limits to this NHN, provides limited after the PK, PK again but will be punished, because the full level, you can make things too, so a lot of full-level players would rather accept the punishment, will take the initiative to point others to carry out PK. Recently, BOSS hunting in the wild, it often happens that the "is-point" PK situation, mainly in the 30-40 level hunting.[ندعوك للتسجيل في المنتدى أو التعريف بنفسك لمعاينة هذا الرابط] Usually this happens after the failure of either party to fight back, or refresh and recrimination.

The main reason this happens is that the current "TERA" the battle and refused to escape system is not yet updated to the game. It is reported that this week will update the new field BOSS, that break the death to snatch the war will be more intense.Although, PK system may seem unreasonable, but still played only Korean players have a sense of a score of less than 1%.[ندعوك للتسجيل في المنتدى أو التعريف بنفسك لمعاينة هذا الرابط] And the PK for the current system, players also put forward their own proposals. The first is to increase the "consent system", in obtaining consent of the other, the two sides to the PK, PK, or extend the countdown, because 5 seconds is too short, not many players come to reflect, PK began. Secondly, the other PK, and some players to team up (5) in the form, PK Some 2,3-person team players, people feel very unfair. Therefore, the players want to "TERA" and other official can be added to the PK-like system to ensure equality of numbers PK.
In the opinion, players that improve the PK system is urgently needed now is a must, the current "TERA" the most fun gameplay is PK, if not more defects will be improved,[ندعوك للتسجيل في المنتدى أو التعريف بنفسك لمعاينة هذا الرابط] then more people will not dare to field leveling, or result in the loss of the player group, will breed some of the malicious PK, killing phenomenon found in the wild
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Players Share: Quest TERA fatigue and spell system, game
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